Our goal with these changes is further sharpening Jett as the aggressive, high precision Duelist by increasing the intentionality of her ability usage and power windows. We like that the dash changes in 4.08 pushed her to be more deliberate and tactical, but still feel that Jett is often given more reliable power windows and generous tuning than other Duelists and Agents in general. Since the last time we released changes to Jett, she has continued to be a mainstay of both competitive and professional play. Audio now is blocked completely by the wall rather than muffled.Gravity time duration decreased 2.75>2.0.We also think this gives Astra’s wall a clearer power profile for her and her allies to play around. We're updating Cosmic Divide to help clarify the overall game state by eliminating uncertainty around whether you or your enemies are close enough to the wall to be heard. At the same time, we hope to reduce some of the oppressive and long duration pressure Astra’s stars produce by providing enemies a chance to push past activated Gravity Well during its windup period if they act quickly. Our goal is to create clearer use cases for both abilities: Gravity Well will be Astra’s tool for controlling space, and Nova Pulse for quickly affecting an area. We've noticed a large power disparity between Astra’s Gravity Well and Nova Pulse. Max duration while casting reduced 2.5s >2s.We’ll be keeping a close eye on these updates to see if they push the choice competition between Skye and her peers into a healthy place, or if further updates are needed in either direction. We’ve also reduced the health of Trailblazer and Seekers to make them slightly easier for enemies to deal with, Skye’s ultimate cost will increase to better reflect the high level of baseline value it provides. Changes also helps reduce the amount of time enemies need to worry about her flash when she flies it a great distance without activating it. These changes reduce the distance in which Guiding Light can provide info. While we like that she can potentially unlock new comps through this combo, we think she has lacked clear weaknesses compared to her peers given the wide range of value she brings. Skye has become a keystone of the current meta through her blend of recon and space taking utility. No movement velocity imparted when casting.Thrash’s explosion had a little makeover to make it easier to see and understand the area it has affected (on top of being beautiful).The impacted area does 10 damage per second before exploding.Time to re-equip gun takes slightly longer after using the ability.Damage increased from 60 per tick to 80.Though many of these changes are subtle, We hope all together they improve gamestate clarity and the sense that you have even more opportunities for your skill to shine through. We also believe the Ultimate cost updates below better align large area, high-impact ults with the pressure they place on the enemy, creating both a better pacing of the round-defining abilities and a clearer choice competition between high and low cost ults.Reducing the amount of time utility is active in the world.Reducing the frequency of large area of effect of ultimates.While Patch 7.04 includes changes to over half of the roster, the changes are sharply focused on increasing game state clarity by making the following adjustments: The team has noticed that when faced with multiple pieces of utility or some of larger scale ultimates, your avenues for counterplay can sometimes be overloaded, leading you to feel unsure of what's happening or what you could do differently next time. We want everyone to come away from rounds feeling like they had the possibility of making a better play if only they were a little faster or smarter. VALORANT asks you to make tough decisions when interacting with enemy utility-shooting, dodging, and timing your moment to take a decisive action. We always welcome your feedback so please let us know what you think. Also in this patch is a bunch of Agent updates as well as the implementation of the changes to Breeze that we gave you a preview to a couple of weeks ago. Say hello to Sunset, our newest map set in Riot’s hometown. With every new Act comes a good number of updates, changes, and additions. You've made it to Episode 7, Act 2-welcome.
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